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Your version of bevy was so ancient, it wouldn't even compile for me. I wanted to use your tool as a teaching aide for AI - though haven't figured out how I'm going to get back-propagation to work, given that "mini batches" are kind of not-answer-seeking 99.9% of the time.. Regardless, I was able to get the demo app to MOSTLY work.
The caveat is that bevy_prototype_debug_lines is on bevy 0.11, and it has some wgpu incompatabilities with 0.12 right now. They're just asset loading issues so SHOULD be easy to fix (he used some removed static loader capabilities).. After a couple hours, I just said screw it, let me try and replace it with something else.. "bevy_prototype_lyon". It uses a completely different geometry renderer; you had a ResMut, and this was an Entity (loaded through Queries).. But I was using neovim instead of my editor and didn't have intellisence, so gave up, commented it out and have an app that works for everything but the ray-lines (which were definitely a cool visual aide).
Either wait until prototype_debug_lines gets an update, or see if you can fix it (or I might have time later on to take another crack at it).