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Allow passing custom scene hierarchy to intersect #21

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kschzt
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@kschzt kschzt commented Jan 28, 2017

When switching between multiple scenes, add/remove can be very costly.
Also change the intersect handling to handle nested meshes.

When switching between multiple scenes, add/remove can be very costly.
Also change the intersect handling to handle nested meshes.
@borismus
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borismus commented Apr 4, 2017

Handling nested meshes are a good idea. Why not just have your scene have a common parent and add/remove that?

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