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Only cancel mouse events if the ray hit a mesh #23

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kschzt
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@kschzt kschzt commented Jan 29, 2017

Don't cancel mouse/touch events unless the ray has hit something.

  • also fixes issue with missing rayup if mesh disappears on raydown
  • also fixes issue with mouse dragging calculated incorrectly

- also fixes issue with missing rayup if mesh disappears on raydown
- also fixes issue with mouse dragging calculated incorrectly
@borismus
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Please rebase, and test again.

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