Skip to content

bploeckelman/LudumDare46

Repository files navigation

Ludum Dare 46

BuildStatus

Build Requirements

Setup

Gradle can be acquired by direct download: Gradle

...or through a Windows package manager like Chocolatey

choco install gradle

...or through a Mac package manager like Homebrew

brew install gradle

Once you have gradle installed jump to the 'Run the game' section and run those commands

Windows (IntelliJ)

Additionally, many IDEs include Gradle by default. IntelliJ IDEA is recommended.

choco install intellijidea-community

To import the project into IntelliJ, follow these steps:

  • File -> New -> Project (from version control) -> GitHub
  • (or Check out from Version Control -> GitHub)
  • 'Unlinked Gradle project' popup -> Import Gradle Project
    • Check 'use auto-import'
    • Uncheck 'Create separate module per source set'
  • Run -> Edit Configurations -> + -> Application
    • Name: desktop
    • Main class: lando.systems.ld46.desktop.DesktopLauncher
    • Working Directory: {project root}\core\assets
    • Use classpath of module: desktop
    • Before Launch: + -> Run Gradle Task
      • Gradle Project: desktop
      • Tasks: sprites

To setup the project in any other IDE, do something similar. (Feel free to open a pull request with details for other IDEs)

Mac OS X

The easy way to setup Mac OS X to do LibGDX game dev is to utilize homebrew

Homebrew requires xcode.

Install Homebrew:

ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"

If you need to install git and clone the project, do that first:

brew install git
mkdir ~/code && cd ~/code
git clone git@github.com:bploeckelman/LudumDare46.git
cd LudumDare46

Install Build requirements:

brew install caskroom/cask/brew-cask
brew cask install java

If you don't have a java IDE installed, you can easily download one (IntelliJ in this example) with brew cask:

brew cask install intellij-idea-ce

Eclipse and Netbeans are also available through brew cask.

Run the game!

First, the images in the /sprites folder must be packed into a sprite atlas (re-run this command when images are added or removes from the /sprites folder):

./gradlew desktop:sprites

Then you can run the game!

./gradlew desktop:run

The game should build and run the desktop version.