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Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
Moving the mouse to turn the player is now even smoother.
Minor changes have been made to text that is output to the console.
The obituary displayed when a monster kills themselves by exploding a barrel is now correct when the con_obituaries CVAR is on.
The movement of the mouse now always affects the direction the menu’s background spins.
The following improvements have been made to the automap:
The automap will now update correctly again if the player moves around while it is open.
Text displayed in the top right of the screen while the automap is open is now less translucent.
A subtle shadow is now applied to the bottom edge of the automap when the r_screensize CVAR is 7 or less.
The following improvements have been made to the remove CCMD:
Item and teleport fogs now appear for all things that are removed.
Corpses will now be removed along with everything else when the everything parameter is used.
A type of item may now be specified as a parameter. For example, remove healthbonuses will remove all health bonuses from the map.
Compatibility fixes have been implemented that add blood splats to decorative corpses, and correct the offsets of sprites, in Ancient Aliens.
If the player picks up multiples of the same item, and they are all in exactly the same position, the resulting message and gold effect will now be the same as if they picked up only one item.
If the r_fov CVAR is changed from its default of 90°, it is now only effective when the vid_widescreen CVAR is on.