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DOOM Retro v4.4.9

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@bradharding bradharding released this 13 Mar 22:50
· 5113 commits to master since this release
  • DOOM Retro is now compiled using v17.1.1 of Microsoft Visual Studio Community 2022.
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The amount of blood splats drawn now decreases the further away they are from the player.
  • Blood and bullet puffs are now translucent when the r_textures CVAR is off and the r_translucency CVAR is on.
  • Minor changes have been made to text that is output to the console.
  • The player and monsters will now move between two liquid sectors of differing heights smoothly again.
  • Sprites in liquid sectors now bob correctly if in view when the player is first spawned into a map and the r_liquid_bob CVAR is on.
  • The main menu now displays correctly when certain PWADs with custom menu lumps are loaded.
  • All sound effects now stop playing the moment either the menu or console are opened, or the game is paused.
  • The red effect when the player is injured now fades if the menu is opened.
  • The red effect when the player is injured now fades quicker than before if the console is opened.
  • Use of the mouse is no longer lost if the external automap is shown on another display when the am_external CVAR is on.
  • The new explode CCMD is now used instead of the kill CCMD to explode all barrels or missiles in the map.
  • There is also a new remove CCMD that may be used to remove all items, decorations, corpses, bloodsplats, or everything in the map.
  • Long player messages are now centered rather than truncated when the r_screensize CVAR is 7 and the vid_widescreen CVAR is on.