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DOOM Retro now uses Direct3D 11 by default rather than Direct3D 9 to scale every frame on the screen, resulting in a considerable boost in performance. The vid_scaleapi CVAR can now be direct3d9, direct3d11, opengl or software.
IT, S3M, XM and MOD music lumps now play again.
These changes have been made in the automap:
The player’s path is now drawn correctly if the am_path CVAR is on and they have just teleported.
A controller’s left and right shoulder buttons can now be held down to zoom in and out.
The subtle shadow cast by the status bar is now only visible when the am_backcolor CVAR is its default of 0.
Minor improvements have been made to drawing marks added by pressing the M key.
The con_obituaries CVAR has been renamed to just obituaries.
When the r_rockettrails CVAR is on:
A bug is fixed whereby no smoke was trailing behind rockets fired by the player and cyberdemons.
Smoke trailing behind rockets fired by cyberdemons won’t be spawned if certain states or sprites have been changed in a DEHACKED lump.
A sound effect is now played when using a control that has been bound to the toggle CCMD.