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DOOM Retro v5.2.1

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@bradharding bradharding released this 11 Jan 21:40
· 1161 commits to master since this release
  • DOOM Retro is now built using v17.8.4 of Microsoft Visual Studio Community 2022.
  • DOOM Retro now uses Direct3D 11 by default rather than Direct3D 9 to scale every frame on the screen, resulting in a considerable boost in performance. The vid_scaleapi CVAR can now be direct3d9, direct3d11, opengl or software.
  • IT, S3M, XM and MOD music lumps now play again.
  • These changes have been made in the automap:
    • The player’s path is now drawn correctly if the am_path CVAR is on and they have just teleported.
    • A controller’s left and right shoulder buttons can now be held down to zoom in and out.
    • The subtle shadow cast by the status bar is now only visible when the am_backcolor CVAR is its default of 0.
    • Minor improvements have been made to drawing marks added by pressing the M key.
  • The con_obituaries CVAR has been renamed to just obituaries.
  • When the r_rockettrails CVAR is on:
    • A bug is fixed whereby no smoke was trailing behind rockets fired by the player and cyberdemons.
    • Smoke trailing behind rockets fired by cyberdemons won’t be spawned if certain states or sprites have been changed in a DEHACKED lump.
  • A sound effect is now played when using a control that has been bound to the toggle CCMD.