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Do the typical aproach to multi-threaded game-engines: run game-logic on one thread, run rendering code on other.
On those 2 main threads, use a thread pool with worker threads (#13) to parallelize computations and/or command buffer recording.
The text was updated successfully, but these errors were encountered:
Implement a multi-threaded interface for the rendering system
Rendering commands are issued using a thread-safe queue for each frame.
Improvements on Scene-Entities interface and logic.
Major refactorings and bug fixes.
Close#14
Do the typical aproach to multi-threaded game-engines: run game-logic on one thread, run rendering code on other.
On those 2 main threads, use a thread pool with worker threads (#13) to parallelize computations and/or command buffer recording.
The text was updated successfully, but these errors were encountered: