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Merge pull request #22 from brcoding/Experiments
Upgraded BepInEx and added more to disable all post processing effects
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Original file line number | Diff line number | Diff line change |
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[Caching] | ||
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## Enable/disable assembly metadata cache | ||
## Enabling this will speed up discovery of plugins and patchers by caching the metadata of all types BepInEx discovers. | ||
# Setting type: Boolean | ||
# Default value: true | ||
EnableAssemblyCache = true | ||
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[Harmony.Logger] | ||
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## Specifies which Harmony log channels to listen to. | ||
## NOTE: IL channel dumps the whole patch methods, use only when needed! | ||
# Setting type: LogChannel | ||
# Default value: Warn, Error | ||
# Acceptable values: None, Info, IL, Warn, Error, All | ||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) | ||
LogChannels = All | ||
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[Logging] | ||
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## Redirects text from Console.Out during preloader patch loading to the BepInEx logging system. | ||
# Setting type: Boolean | ||
# Default value: true | ||
PreloaderConsoleOutRedirection = true | ||
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## Enables showing unity log messages in the BepInEx logging system. | ||
# Setting type: Boolean | ||
# Default value: true | ||
UnityLogListening = true | ||
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[Logging.Console] | ||
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## Enables showing a console for log output. | ||
# Setting type: Boolean | ||
# Default value: false | ||
Enabled = false | ||
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## If true, console is set to the Shift-JIS encoding, otherwise UTF-8 encoding. | ||
# Setting type: Boolean | ||
# Default value: false | ||
ShiftJisEncoding = false | ||
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## Which log levels to show in the console output. | ||
# Setting type: LogLevel | ||
# Default value: Fatal, Error, Message, Info | ||
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All | ||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) | ||
LogLevels = Fatal, Error, Message, Info, Debug | ||
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[Logging.Disk] | ||
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## Include unity log messages in log file output. | ||
# Setting type: Boolean | ||
# Default value: false | ||
WriteUnityLog = true | ||
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## Appends to the log file instead of overwriting, on game startup. | ||
# Setting type: Boolean | ||
# Default value: false | ||
AppendLog = false | ||
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## Enables writing log messages to disk. | ||
# Setting type: Boolean | ||
# Default value: true | ||
Enabled = true | ||
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## Which log leves are saved to the disk log output. | ||
# Setting type: LogLevel | ||
# Default value: Fatal, Error, Message, Info | ||
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All | ||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) | ||
LogLevels = All | ||
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[Preloader] | ||
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## Enables or disables runtime patches. | ||
## This should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing. | ||
# Setting type: Boolean | ||
# Default value: true | ||
ApplyRuntimePatches = true | ||
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## If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies. | ||
## This can be used by developers to inspect and debug preloader patchers. | ||
# Setting type: Boolean | ||
# Default value: false | ||
DumpAssemblies = false | ||
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## If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory. | ||
## This can be used to be able to load patched assemblies into debuggers like dnSpy. | ||
## If set to true, will override DumpAssemblies. | ||
# Setting type: Boolean | ||
# Default value: false | ||
LoadDumpedAssemblies = false | ||
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## If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies. | ||
## This can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded. | ||
# Setting type: Boolean | ||
# Default value: false | ||
BreakBeforeLoadAssemblies = false | ||
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[Preloader.Entrypoint] | ||
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## The local filename of the assembly to target. | ||
# Setting type: String | ||
# Default value: UnityEngine.CoreModule.dll | ||
Assembly = UnityEngine.CoreModule.dll | ||
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## The name of the type in the entrypoint assembly to search for the entrypoint method. | ||
# Setting type: String | ||
# Default value: Application | ||
Type = Application | ||
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## The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from. | ||
# Setting type: String | ||
# Default value: .cctor | ||
Method = .cctor | ||
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