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project-spook

A simple gamemaker project brought to you by Brandon and Walrus.

Label priority: high: Must include in game or cannot be considered finished

  May be included:
  - Things that make the game look/feels good (eg. should the movement have slight acceleration or pure linear speed?)
  
  Should not be included:
  -Optimizations (Unless game runs ridiculously poorly on COMMON platforms (eg. Framerates consistently <60 on Windows 7))

medium: Will include in game if we decide it will add additional value + takes <1 day to implement + does not detract from high priority tasks for the day/week

  May be included:
  - Polish and details (eg. player idle animation)

low: Will likely not end up in the first iteration of complete product

  May be included:
  - Multiple projectiles (Since this game does not focus too much on projectile types. Projectiles are "implemented" as enemies)

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