update validate.yml #14
Annotations
17 warnings
(2021.x) StandaloneOSX
Entitlements.plist not found, creating default Entitlements.plist...
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(2021.x) StandaloneOSX
PlayerSettings.applicationIdentifier only changes the identifier for the currently active platform. Please use SetApplicationIdentifier to set it for any platform
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(2022.x) iOS
PlayerSettings.applicationIdentifier only changes the identifier for the currently active platform. Please use SetApplicationIdentifier to set it for any platform
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(2022.x) iOS:
UnityProject/Builds/iOS/com.test.buildalon.xcode/Classes/iPhone_Sensors.mm#L368
anonymous non-C-compatible type given name for linkage purposes by typedef declaration; add a tag name here [-Wnon-c-typedef-for-linkage]
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(2022.x) iOS
Run script build phase 'Run Script' will be run during every build because it does not specify any outputs. To address this warning, either add output dependencies to the script phase, or configure it to run in every build by unchecking "Based on dependency analysis" in the script phase. (in target 'GameAssembly' from project 'Unity-iPhone')
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(2022.x) StandaloneOSX
PlayerSettings.applicationIdentifier only changes the identifier for the currently active platform. Please use SetApplicationIdentifier to set it for any platform
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(2022.x) StandaloneOSX
Entitlements.plist not found, creating default Entitlements.plist...
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(6000.x) iOS
PlayerSettings.applicationIdentifier only changes the identifier for the currently active platform. Please use SetApplicationIdentifier to set it for any platform
|
(6000.x) iOS:
UnityProject/Builds/iOS/com.test.buildalon.xcode/Classes/iPhone_Sensors.mm#L633
'controllerPausedHandler' is deprecated: first deprecated in iOS 13.0 - controllerPausedHandler has been deprecated. Use the Menu button found on the controller's profile, if it exists. [-Wdeprecated-declarations]
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(6000.x) iOS:
UnityProject/Builds/iOS/com.test.buildalon.xcode/Classes/iPhone_Sensors.mm#L634
'controllerPausedHandler' is deprecated: first deprecated in iOS 13.0 - controllerPausedHandler has been deprecated. Use the Menu button found on the controller's profile, if it exists. [-Wdeprecated-declarations]
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(6000.x) iOS:
UnityProject/Builds/iOS/com.test.buildalon.xcode/Classes/UnityAppController.mm#L214
implementing deprecated method [-Wdeprecated-implementations]
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(2021.x) iOS:
UnityProject/Builds/iOS/com.test.buildalon.xcode/Classes/iPhone_Sensors.mm#L368
anonymous non-C-compatible type given name for linkage purposes by typedef declaration; add a tag name here [-Wnon-c-typedef-for-linkage]
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(6000.x) iOS
Run script build phase 'Run Script' will be run during every build because it does not specify any outputs. To address this warning, either add output dependencies to the script phase, or configure it to run in every build by unchecking "Based on dependency analysis" in the script phase. (in target 'GameAssembly' from project 'Unity-iPhone')
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(2021.x) iOS:
UnityProject/Builds/iOS/com.test.buildalon.xcode/Classes/Native/GenericMethods__6.cpp#L13264
unused variable 'L_4' [-Wunused-variable]
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(2021.x) iOS
PlayerSettings.applicationIdentifier only changes the identifier for the currently active platform. Please use SetApplicationIdentifier to set it for any platform
|
(6000.x) StandaloneOSX
Entitlements.plist not found, creating default Entitlements.plist...
|
(6000.x) StandaloneOSX
PlayerSettings.applicationIdentifier only changes the identifier for the currently active platform. Please use SetApplicationIdentifier to set it for any platform
|