Chain of bodies that looks like a loop, is this possible? #3696
Replies: 2 comments
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You can create a fixed constraint (or point-to-point constraint etc) to create loops, using pybullet.createConstraint. We use this for example in the Minitaur quadruped robot to create a loop for each leg (5-bar linkage): There are no links to your code (Pendulum_exercise/Inverted_pendulum_tendon_actuation.py), can you attach them as zipfile? |
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Thank you for the reply, In the zip file you can find the files, the first to the Python code, the second to the URDF code: I just updated the file to the version you should see, the file you saw a minute ago is not the right one, please open this one: Inverted_pendulum_tendon_actuation.zip You will see that even though the model looks right, when moving the pulley (wheels), it can enter into a chaotic behavior. |
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I want to join a child link (i.e. Link #10), to the base link (i.e. link #-1). This is generating discrepancies when trying to run the simulation.
Since I cannot accomplish this with declared joints in my .urdf files, I have opted to restrict the motion of a body with a artificial joint (I am relying on collisions to do so). This is apparently a good solution. But when working with very complex bodies the collisions are not respected and the models behaves like in a chaotic way.
Here you can see my code: Pendulum_exercise/Inverted_pendulum_tendon_actuation.py
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