Open source close combat inspired game. Presentation available here
To be able to compile, please install (Debian packages example)
build-essential cmake pkg-config libasound2-dev libfontconfig-dev libudev-dev libzmq3-dev
Add --release
after --bin battle_server
or after --bin battle_gui
to disable debug and have normal performances.
cargo run --bin battle_server --release -- Demo1 --rep-address tcp://0.0.0.0:4255 --bind-address tcp://0.0.0.0:4256
Server must already been started
cargo run --bin battle_gui --release -- Demo1 assets/demo1_deployment.json --server-rep-address tcp://0.0.0.0:4255 --server-bind-address tcp://0.0.0.0:4256 --side a --side-a-control N --side-a-control NW --side-a-control W --side-b-control ALL
cargo run --bin battle_gui --release -- Demo1 assets/demo1_deployment.json --embedded-server --server-rep-address tcp://0.0.0.0:4255 --server-bind-address tcp://0.0.0.0:4256 --side a --side-a-control N --side-a-control NW --side-a-control W --side-b-control ALL
Install puffin_viewer :
cargo install puffin_viewer
Start server or client with --profile
flag. Example :
cargo run --bin battle_gui -- map1 assets/map1_deployment.json --embedded-server --server-rep-address tcp://0.0.0.0:4255 --server-bind-address tcp://0.0.0.0:4256 --side a --side-a-control W --side-a-control NW --side-a-control SW --side-b-control ALL --profile
Output will be like :