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Handle safepoints in cold blocks properly.
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Currently, the way that we find safepoint slots for a given instruction
relies on the instruction index order in the safepoint list matching the
order of instruction emission.

Previous to the introduction of cold-block support, this was trivially
satisfied by sorting the safepoint list: we emit instructions 0, 1, 2,
3, 4, ..., and so if we have safepoints at instructions 1 and 4, we will
encounter them in that order.

However, cold blocks are supported by swizzling the emission order at
the last moment (to avoid having to renumber instructions partway
through the compilation pipeline), so we actually emit instructions out
of index order when cold blocks are present.

Reference-type support in Wasm in particular uses cold blocks for
slowpaths, and has live refs and safepoints in these slowpaths, so we
can reliably "skip" a safepoint (not emit any metadata for it) in the
presence of reftype usage.

This PR fixes the emission code by building a map from instruction index
to safepoint index first, then doing lookups through this map, rather
than following along in-order as it emits instructions.
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cfallin authored and fitzgen committed Mar 30, 2022
1 parent 44c0853 commit cc0200f
Showing 1 changed file with 19 additions and 12 deletions.
31 changes: 19 additions & 12 deletions cranelift/codegen/src/machinst/vcode.rs
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@
//! See the main module comment in `mod.rs` for more details on the VCode-based
//! backend pipeline.

use crate::fx::FxHashMap;
use crate::ir::{self, types, Constant, ConstantData, SourceLoc};
use crate::machinst::*;
use crate::settings;
Expand Down Expand Up @@ -478,6 +479,19 @@ impl<I: VCodeInst> VCode<I> {
let mut inst_end_offsets = vec![0; self.insts.len()];
let mut label_inst_indices = vec![0; self.num_blocks()];

// Map from instruction index to index in
// `safepoint_slots`. We need this because we emit
// instructions out-of-order, while the safepoint_insns /
// safepoint_slots data structures are sorted in instruction
// order.
let mut safepoint_indices: FxHashMap<u32, usize> = FxHashMap::default();
for (safepoint_idx, iix) in self.safepoint_insns.iter().enumerate() {
// Disregard safepoints that ended up having no live refs.
if self.safepoint_slots[safepoint_idx].len() > 0 {
safepoint_indices.insert(*iix, safepoint_idx);
}
}

// Construct the final order we emit code in: cold blocks at the end.
let mut final_order: SmallVec<[BlockIndex; 16]> = smallvec![];
let mut cold_blocks: SmallVec<[BlockIndex; 16]> = smallvec![];
Expand All @@ -493,7 +507,6 @@ impl<I: VCodeInst> VCode<I> {
final_order.extend(cold_blocks.clone());

// Emit blocks.
let mut safepoint_idx = 0;
let mut cur_srcloc = None;
let mut last_offset = None;
let mut start_of_cold_code = None;
Expand Down Expand Up @@ -541,17 +554,11 @@ impl<I: VCodeInst> VCode<I> {
}
state.pre_sourceloc(cur_srcloc.unwrap_or(SourceLoc::default()));

if safepoint_idx < self.safepoint_insns.len()
&& self.safepoint_insns[safepoint_idx] == iix
{
if self.safepoint_slots[safepoint_idx].len() > 0 {
let stack_map = self.abi.spillslots_to_stack_map(
&self.safepoint_slots[safepoint_idx][..],
&state,
);
state.pre_safepoint(stack_map);
}
safepoint_idx += 1;
if let Some(safepoint_idx) = safepoint_indices.get(&iix) {
let stack_map = self
.abi
.spillslots_to_stack_map(&self.safepoint_slots[*safepoint_idx][..], &state);
state.pre_safepoint(stack_map);
}

self.insts[iix as usize].emit(&mut buffer, &self.emit_info, &mut state);
Expand Down

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