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a way to export animations? #19

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Id-ware opened this issue Nov 3, 2022 · 4 comments
Open

a way to export animations? #19

Id-ware opened this issue Nov 3, 2022 · 4 comments
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enhancement New feature or request

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@Id-ware
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Id-ware commented Nov 3, 2022

hi,
recently i wanted to create sort of preservation/museum kind of (tiny) project
where i export selected rayman 2 revolution levels to VRchat as fan memorabilia
and i was curious (since this runs in unity) if it would be possible to export the objects/mesh animations as well?
thanks.

@byvar byvar added the enhancement New feature or request label Nov 7, 2022
@byvar
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byvar commented Nov 7, 2022

Hey, that's a pretty fun idea! :D

However I can't be of much help...
Sadly coding mesh and especially animation export is very complicated, mostly due to proprietary formats. While we have 2 different export functionalities coded by different developers, they both require special import tools for Blender, are complicated to use and sadly I doubt they will work on Revolution (one was made for Rayman 2 PC and the other was made for Rayman 3).

For exporting environments, I recommend using something like Unity's FBX export plugin.

Hopefully in the future, we'll be able to build a better export functionality :)

@Id-ware
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Id-ware commented Nov 10, 2022

i see, thank you 👍

@MrExillion
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I understand, this is a maybe for the backlog. Proprietary formats and all, yes it make's sense given the age of the game and all, yet animations seems like a rather important thing. Ideally being able to save the entire scenes and data as components and scenes, complete with animations and all, would be the ultimate porting. I understand this would be a massive if not impossible task, so think nothing more of it. But some level conversion with animations to be export ready, really seems like a very, for lack of a better word, "essential" thing. I just wanted to express that at least one more hope to see this happening one day.

@Id-ware
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Id-ware commented Mar 17, 2024

I understand, this is a maybe for the backlog. Proprietary formats and all, yes it make's sense given the age of the game and all, yet animations seems like a rather important thing. Ideally being able to save the entire scenes and data as components and scenes, complete with animations and all, would be the ultimate porting. I understand this would be a massive if not impossible task, so think nothing more of it. But some level conversion with animations to be export ready, really seems like a very, for lack of a better word, "essential" thing. I just wanted to express that at least one more hope to see this happening one day.

i just saw your message, and stumbled across this:
https://www.youtube.com/watch?v=RAjU5KodE1w
https://github.com/newyellow/Unity-Runtime-Animation-Recorder

maybe it can be used somehow (i haven't tested it), or be a start point for animation capture script/plugin for raymap?

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