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a way to export animations? #19
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Hey, that's a pretty fun idea! :D However I can't be of much help... For exporting environments, I recommend using something like Unity's FBX export plugin. Hopefully in the future, we'll be able to build a better export functionality :) |
i see, thank you 👍 |
I understand, this is a maybe for the backlog. Proprietary formats and all, yes it make's sense given the age of the game and all, yet animations seems like a rather important thing. Ideally being able to save the entire scenes and data as components and scenes, complete with animations and all, would be the ultimate porting. I understand this would be a massive if not impossible task, so think nothing more of it. But some level conversion with animations to be export ready, really seems like a very, for lack of a better word, "essential" thing. I just wanted to express that at least one more hope to see this happening one day. |
i just saw your message, and stumbled across this: maybe it can be used somehow (i haven't tested it), or be a start point for animation capture script/plugin for raymap? |
hi,
recently i wanted to create sort of preservation/museum kind of (tiny) project
where i export selected rayman 2 revolution levels to VRchat as fan memorabilia
and i was curious (since this runs in unity) if it would be possible to export the objects/mesh animations as well?
thanks.
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