Releases
v0.3.0
c42f
released this
19 Apr 14:59
New features
Data set interface
Display loaded datasets in a list
Control visibility of each dataset individually
Load files in the background for improved GUI responsiveness
Point selection mode based on return index
Generalized point attributes
Point attributes with arbitrary names may be loaded from file, and will
be sent to any loaded shader which supports them.
Attributes may be 8,16,32 bit (un)signed integers, or 32 or 64 bit
floating point numbers. Vector, arrays and color semantics are
supported.
Integer shader attributes for non-scaled values
Experimental language bindings
Allows data to be sent to the displaz process from various languages via
files and the displaz remote socket interface.
matlab, python, julia, C and C++11.
Ply support
Support point clouds in ply format
Support meshes with "triangle" element
Support displaz native ply point cloud format
General polygons (rendered as outlines)
Socket interface improvements
Control the dataset list externally using -add and -clear command line options
Camera pitch,roll,yaw and view distance may be automated from the command line
Experimental hierarchical point cloud generator ("dvox") and displaz viewer
support for very large files.
Tweaks
Improved user guide and general documentation
Screenshot utility
Menu item to add files without closing current ones
Progress bar with text file reader
Use las "extended number of points" entry for large files
Remove FILE_LIST shader metadata hack (deprecated in favour of data sets UI)
Bugfixes
Avoid crashing with drag & drop of non-files
Correctly read truncated las files
Load line and mesh colours correctly
Set sensible default camera distance for meshes
Avoid crashing with files containing zero points
Avoid crashing when shader fails to compile
Don't crash when loading a large file allocates too much memory.
Internal changes
Build cleanups
Separate third party build system
Embedded GLEW
Make LAS input an optional dependency
Detect git version changes
Upgrade to LIBlas 150406
Update PDAL support for changing API
Refactor geometry classes
Refactor file loader
Las colors are loaded as uint16 to save memory
Avoid deprecated glsl constructs
Frustum culling for faster rendering
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