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DAE and dnd4e compatibility

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@caewok caewok released this 06 Oct 10:58
· 23 commits to main since this release

Use a cached map to track move penalties for different region combinations. Improves compatibility with Dynamic Active Effects while not severely impacting performance. Addresses #209.
Use a mixed wrap instead of override for Ruler#_computeDistance, which improves compatibility with some systems, like dnd4e. Closes #213.

Full Changelog: 0.10.12...0.10.13