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Implement Settings To Control Rendering (#220)
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Source/Core/Structures/ERS_STRUCT_RendererSettings/ERS_ENUM_ShadowUpdateMode.cpp
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//======================================================================// | ||
// This file is part of the BrainGenix-ERS Environment Rendering System // | ||
//======================================================================// | ||
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#include <ERS_ENUM_ShadowUpdateMode.h> |
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Source/Core/Structures/ERS_STRUCT_RendererSettings/ERS_ENUM_ShadowUpdateMode.h
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//======================================================================// | ||
// This file is part of the BrainGenix-ERS Environment Rendering System // | ||
//======================================================================// | ||
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#pragma once | ||
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// Standard Libraries (BG convention: use <> instead of "") | ||
#include <string> | ||
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// Third-Party Libraries (BG convention: use <> instead of "") | ||
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// Internal Libraries (BG convention: use <> instead of "") | ||
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namespace ERS { | ||
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namespace Renderer { | ||
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enum ShadowUpdateMode { | ||
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ERS_NO_FILTERING, | ||
ERS_PCF_FILTERING, | ||
ERS_POISSON_SAMPLING, | ||
ERS_STRATIFIED_POISSON_SAMPLING | ||
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}; | ||
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} | ||
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} |