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Add Shader Support For Emissive Maps (#164)
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datacrystals committed Apr 13, 2022
1 parent ae1f66f commit 094cca0
Showing 1 changed file with 9 additions and 11 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -191,17 +191,15 @@ void ERS_FUNCTION_DrawMesh(ERS_STRUCT_Mesh* Mesh, ERS_STRUCT_OpenGLDefaults* Ope
Shader->SetBool("HasDisplacement", HasDisplacement);
Shader->SetBool("HasEmissionColor", HasEmissionColor);
Shader->SetBool("HasEmissive", HasEmissive);
Shader->SetBool("HasAmbient", HasAmbient);
Shader->SetBool("HasAmbient", HasAmbient);
Shader->SetBool("HasAmbient", HasAmbient);
Shader->SetBool("HasAmbient", HasAmbient);
Shader->SetBool("HasAmbient", HasAmbient);
Shader->SetBool("HasAmbient", HasAmbient);
Shader->SetBool("HasAmbient", HasAmbient);
Shader->SetBool("HasAmbient", HasAmbient);
Shader->SetBool("HasAmbient", HasAmbient);
Shader->SetBool("HasAmbient", HasAmbient);
Shader->SetBool("HasAmbient", HasAmbient);
Shader->SetBool("HasAmbient", HasHeight);
Shader->SetBool("HasAmbient", HasLightmap);
Shader->SetBool("HasAmbient", HasMetalness);
Shader->SetBool("HasAmbient", HasNormalCamera);
Shader->SetBool("HasAmbient", HasNormals);
Shader->SetBool("HasAmbient", HasOpacity);
Shader->SetBool("HasAmbient", HasRelfection);
Shader->SetBool("HasAmbient", HasShininess);
Shader->SetBool("HasAmbient", HasSpecular);



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