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Implement Point Light Shadows (#215)
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datacrystals committed Jun 21, 2022
1 parent 941a0e2 commit 39246fd
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Expand Up @@ -500,6 +500,7 @@ void ERS_CLASS_DepthMaps::UpdateDepthMaps(ERS_STRUCT_Shader* DepthShader, ERS_S
// Handle Point Lights
glBindFramebuffer(GL_FRAMEBUFFER, CubemapFBO_);
glClear(GL_DEPTH_BUFFER_BIT);

for (unsigned int i = 0; i < ActiveScene->PointLights.size(); i++) {

// Extract Struct
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