Skip to content

Commit

Permalink
Add Shader Support For Emissive Maps (#164)
Browse files Browse the repository at this point in the history
  • Loading branch information
datacrystals committed Apr 13, 2022
1 parent 224ad93 commit 46164ca
Showing 1 changed file with 7 additions and 7 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -174,13 +174,13 @@ void ERS_FUNCTION_DrawMesh(ERS_STRUCT_Mesh* Mesh, ERS_STRUCT_OpenGLDefaults* Ope
Shader->SetBool("HasEmissive", HasEmissive);
Shader->SetBool("HasHeight", HasHeight);
Shader->SetBool("HasLightmap", HasLightmap);
Shader->SetBool("HasAmbient", HasMetalness);
Shader->SetBool("HasAmbient", HasNormalCamera);
Shader->SetBool("HasAmbient", HasNormals);
Shader->SetBool("HasAmbient", HasOpacity);
Shader->SetBool("HasAmbient", HasRelfection);
Shader->SetBool("HasAmbient", HasShininess);
Shader->SetBool("HasAmbient", HasSpecular);
Shader->SetBool("HasMetalness", HasMetalness);
Shader->SetBool("HasNormalCamera", HasNormalCamera);
Shader->SetBool("HasNormals", HasNormals);
Shader->SetBool("HasOpacity", HasOpacity);
Shader->SetBool("HasReflection", HasRelfection);
Shader->SetBool("HasShininess", HasShininess);
Shader->SetBool("HasSpecular", HasSpecular);



Expand Down

0 comments on commit 46164ca

Please sign in to comment.