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Implement Point Light Shadows (#215)
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datacrystals committed Jun 14, 2022
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Expand Up @@ -23,9 +23,7 @@
struct ERS_STRUCT_DepthMap {

unsigned int FrameBufferObjectID; /**<OpenGL Depth Map FBO ID*/
int DepthMapTextureIndex; /**<OpenGL Depth Map Texture Index In 2D Array*/

std::vector<int> DepthMapTextureIndexes; /**<OpenGL Depth Map Texture Index In 2D Array, Multiple To Support CubeMaps For Point Lights*/
bool Initialized = false; /**<Indiciates If The Target Is Initialized Or Not*/


};

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