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Implement Point Light Shadows (#215)
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datacrystals committed Jun 21, 2022
1 parent 2ad3171 commit 48ef810
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Expand Up @@ -415,7 +415,6 @@ void ERS_CLASS_DepthMaps::UpdateDepthMap(ERS_STRUCT_PointLight* Light, ERS_STRUC
DepthShader->SetVec3("LightPos", Light->Pos);
DepthShader->SetFloat("FarPlane", Light->MaxDistance);
DepthShader->SetInt("ShadowMapLayer", Light->DepthMap.DepthMapTextureIndex);
std::cout<<Light->DepthMap.DepthMapTextureIndex<<std::endl;
Renderer_->RenderSceneNoTextures(TargetScene, DepthShader);

}
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