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Implement Point Light Shadows (#215)
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datacrystals committed Jun 21, 2022
1 parent 777aea6 commit 5da6b7b
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Expand Up @@ -507,7 +507,6 @@ void ERS_CLASS_DepthMaps::UpdateDepthMaps(ERS_STRUCT_Shader* DepthShader, ERS_S
// Check If Light Has DepthMap
if (!Light->DepthMap.Initialized) {
Light->DepthMap.DepthMapTextureIndex = AllocateDepthMapIndexCubemap();
std::cout<<Light->DepthMap.DepthMapTextureIndex<<std::endl;
Light->DepthMap.Initialized = true;
}

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