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Implement Point Light Shadows (#215)
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datacrystals committed Jun 14, 2022
1 parent 72e1db6 commit 7d7beba
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Expand Up @@ -389,7 +389,6 @@ void ERS_CLASS_DepthMaps::UpdateDepthMaps(ERS_STRUCT_Shader* DepthShader) {
// Check If Light Has DepthMap
if (!Light->DepthMap.Initialized) {
Light->DepthMap = GenerateDepthMap();
std::cout<<i<<"|"<<Light->DepthMap.DepthMapTextureIndex<<std::endl;
}

// Render To Depth Map
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