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Implement Settings To Control Rendering (#220)
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datacrystals committed Jun 23, 2022
1 parent 1c058df commit b1b3d28
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Expand Up @@ -67,6 +67,14 @@ class ERS_CLASS_ShadowMaps {
*/
void GetDepthMaps(std::vector<ERS_STRUCT_DepthMap*>* DepthMaps, std::vector<glm::vec3>* LightPositions);

/**
* @brief Determines which depth maps should be updated, and also deallocates those on lights that are no longer being used.
*
* @param DepthMaps
* @param LightPositions
*/
void PrioritizeDepthMaps(std::vector<ERS_STRUCT_DepthMap*>* DepthMaps, std::vector<glm::vec3>* LightPositions);


public:

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