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Can't load other carla towns in carla 0.10 UE5 version #8513

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abdohamdy7 opened this issue Dec 29, 2024 · 6 comments
Open

Can't load other carla towns in carla 0.10 UE5 version #8513

abdohamdy7 opened this issue Dec 29, 2024 · 6 comments

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@abdohamdy7
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abdohamdy7 commented Dec 29, 2024

CARLA version:

0.10.0

Platform/OS:

ubuntu 22.04

Problem you have experienced:

can not load carla towns only town 10 and mine 1 but other carla towns town 1, town 2, ..etc.

What you expected to happen:

RuntimeError Traceback (most recent call last)
Cell In[2], line 8
5 client.set_timeout(10.0)
7 # Load Town 1
----> 8 world = client.load_world('Town01')
9 print("Connected to Carla server and loaded Town 1")

RuntimeError: std::exception

Steps to reproduce:

import carla

client = carla.Client('localhost', 2000)
client.set_timeout(10.0)
world = client.load_world('Town01')

@GoodarzMehr
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GoodarzMehr commented Dec 30, 2024

I think 0.10.0 only supports Town10HD and the mine map for the time being, as explained in the release notes.

@abdohamdy7
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Is there a way to add any other town? They say that the other towns are not upgraded. But I don't want them upgraded.
In addition, in the new documentation, they provided a way to change the map and provided an example of town01.

@GoodarzMehr
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I'm not sure if the old maps would work without upgrading because my understanding is that UE5 has a completely different approach to lighting and rendering. Someone from the CARLA team can perhaps elaborate on this.

That part in the documentation is just an example of how to change maps.

@abdohamdy7
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abdohamdy7 commented Dec 30, 2024 via email

@abdohamdy7
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abdohamdy7 commented Dec 30, 2024 via email

@Blyron
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Blyron commented Jan 2, 2025

You can do it in editor mode. In Binaries you cannot, so you will need to compile the editor and do the whole setup.
Remind that some features that depend on Nanite such as the new semantic, won't work

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