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Fixed bug pedestrians and parked vehicles #933

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merged 3 commits into from
Sep 4, 2022
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@joel-mb joel-mb commented Sep 3, 2022

Description

Fixed bug pedestrians and parked vehicles. Parked vehicles are now spawned at runtime in the leadeboard.

Fixes #

Where has this been tested?

  • Platform(s): UBuntu 18.04
  • Python version(s): 3.7
  • Unreal Engine version(s): CARLA0's
  • CARLA version: dev

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@joel-mb joel-mb changed the title Glopez/parking Fixed bug pedestrians and parked vehicles Sep 3, 2022
@joel-mb joel-mb merged commit b90c3d9 into leaderboard-2.0 Sep 4, 2022
@joel-mb joel-mb deleted the glopez/parking branch September 4, 2022 17:34
axelbr pushed a commit to AutonomousDrivingExaminer/scenario_runner that referenced this pull request Aug 7, 2023
* Added parking removal to crossing actors

* Fixed bug pedestrians and parked vehicles

* Improved pedestrian code

Co-authored-by: Guillermo <g.loepzdiest@gmail.com>
glopezdiest added a commit that referenced this pull request Nov 16, 2023
* New parsing (#858)

* Improved junction scenarios to work on routes

* Added basic agent to the SyncArrival behavior

* Improved all routes

* Updated to use new route planner

* Improved synchornization for S7 adn S9

* WIP: Added new background activity

* Minor fixes

* Planner changes

* Added compatibility with CARLA 0.9.12

* Pretty code

* Changed S9 to an actor flow

* Improved synchronization of crossing scenarios

* WIP: Improve synchronization

* First working behavior

* Fixed other leading vehicle scenario speed bug

* Created new S2 for routes and added it to routes

* Better ControlLoss + fix missplaced route scenarios

* Improved actor flows with new  python agent

* Minor fixes

* Cleanup and some example changes

* Added CHANGELOG

* Removed unused atomic behaviors

* Pretty code

* Added missing BA code

* Removed constant velocity agent

* Added other parameters

* Pretty code

* Fixed CHANGELOG

* Pretty code

* Fixed sceario parsing bug

* Minor fixes

* CHANGELOG

* Minor fixes

* Fixed bug with agent's route

* Improve actor flow scenarios (#859)

* Improved actor flow behavior

* CHANGELOG

Co-authored-by: Guillermo <g.loepzdiest@gmail.com>

* Changes in Actor Flow, implementation of Accident and Construction, changes to BA (#863)

* Initial testing

* Changed ActorFlow to Town04

* WIP: ActorFLow at routes

* WIP2: Actor Flow

* Changes to Accident and Construction blocking scenarios
Implementation of chages in BA to allow TM lane changes through set_path

* Improve road behavior, actor flow and accident scenarios

* Construction scenario implementation

Co-authored-by: Guillermo <g.loepzdiest@gmail.com>

* Changed ActorFlow to use the TrafficManager

* Routes can now have scenario specific criterias

* Scenarios are now route specific

* Added urban bicycle flow prototype

* Added CHANGELOG (#870)

Co-authored-by: Guillermo <g.loepzdiest@gmail.com>

* Added VehicleOpensDoor scenario

* Minor changes

* Fixed bug with new JucntionScenarioManager (#873)

Co-authored-by: Guillermo <g.loepzdiest@gmail.com>

* Added dynamic weathers to routes

* Improved traffic event handling (#877)

Co-authored-by: Guillermo <g.loepzdiest@gmail.com>

* Added HighwayExit scenario

* Added minimum speed criteria

* Pretty code

* New Parking Exit scenario

* General improvements (#884)

Co-authored-by: Guillermo <g.loepzdiest@gmail.com>

* Improve bycicle flow scenario

* Changed BA 'RemoveLane' for 'SwitchLane'

* New LB2.0 scenario improvements

* Refined BA's target speed

Co-authored-by: Guillermo <g.loepzdiest@gmail.com>

* Added HighwayCutIn scenario

* Improved HighwayCutIn

* CHANGELOG

Co-authored-by: Guillermo <g.loepzdiest@gmail.com>

* Added Idle (#898)

Co-authored-by: Guillermo <g.loepzdiest@gmail.com>

* Added ParkingCutIn scenario

* New MergerIntoSlowTraffic scenario

* Updated  _remove_junction_entry

* Update highway_cut_in.py

* Added MergerIntoSlowTraffic scenario

* Update background_manager.py

* Added MergerIntoSlowTraffic route

* Added MergerIntoSlowTraffic scenario

* Improve night mode (#902)

* Added lights beahvior to rotues

* Improved lights and automatic TM lights

Co-authored-by: Guillermo <g.loepzdiest@gmail.com>

* Add yield to emergency vehicle scenario

* Add new scenario PedestrianCrossing

* New Blocked intersection scenario

* Added InvadingTurn scenario

* Added Static cut in scenario

* Added BicycleAtSideLane scenario

* Improved route's timeout

* Leaderboard 2.0 scenario improvements

* Fixed several merge errors

* New scenario improvements

* Removed debug messages

* Added scenario timeouts

* Added frame to traffic events

* Added realtime to OutsideRouteLanesTest

* More Leaderboard 2.0 scenario improvements

* Route obstacles + parked vehicle destruction

* Scenarios no longer spawn old vehicles

* Added variable flow to route obstacles

* Added VehicleTurningRotue variations

* Added noise to control loss

* Route improvements

* MinSpeed criteria checkpoints + Pedestrian patch

* Fix bug PedestrianCrossing

* Fixed bug pedestrians and parked vehicles (#933)

* Added parking removal to crossing actors

* Fixed bug pedestrians and parked vehicles

* Improved pedestrian code

Co-authored-by: Guillermo <g.loepzdiest@gmail.com>

* Removed old test routes

* Fixed bug with YieldtoEV criteria

* Minor parameter changes

* Improved scenarios

* Added hand brake to BlockedIntersection

* Revereted some of the constructions changes

* Some parameter changes

* Removed unused code

* Prettyfied some criteria

* Fixed units bug

* Parameter change

* Changed opposite flow parameters

* Minor robustness changes

* Removed police car from several scenarios

* Updated highway cut in parameters

* Final parameter changes + some minor BA changes

* Added vehicle opens door stop

* Fixed VehicleOpensDoor

* Added ActroFlow patch

* Minor sensor destruction change

* Changes numpy version to match CARLA's

* Minor fix

* Added tm ports to BA

* Added the port to all set autopilots

* Minor improvement to result writer and debug

* Added missing sensor destruction

* Added spawn transforms to CDP actors

* Added ratio to min speed

* fix duplicate env initialization during runtime

* check location in DriveDistance

* add is_runtime_init_mode process

* fix weather

* Added ScenariOTrigger blackboard

* removed whitespaces

* Added a lock at CDP

* Added Leaderboard 2.0 changelog

* Added Leaderboard 2.0 routes

* Fixed bug with MinimumSpeedRouteTest

* Added Release 0.9.15

---------

Co-authored-by: Guillermo <g.loepzdiest@gmail.com>
Co-authored-by: Jacopo Bartiromo <32928804+jackbart94@users.noreply.github.com>
Co-authored-by: Tay Yim <yan_sy@126.com>
Co-authored-by: yuting <88497445+13370724230@users.noreply.github.com>
Co-authored-by: dudu_fang <108377816+May-fang@users.noreply.github.com>
Co-authored-by: threewater-wang <60544237+threewater-wang@users.noreply.github.com>
Co-authored-by: joel-mb <joel.moriana@gmail.com>
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