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* initial commit * - Move layout to readme - Finish first (0) layer * remove cruft * fix ASCII keymap in readme * fix ASCII keymap in readme qmk#2 * fix ASCII keymap in readme * rename layers * use 2 shift layout * rename layers, populate additional layers * final layout (TM) * fix RGB saturation increase position
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![DZ60 split spacebar layout image](https://i.imgur.com/EFF7pBN.png) | ||
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# weeheavy's DZ60 split spacebar layout | ||
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* 2u left shift | ||
* arrow cluster | ||
* split spacebar with a center key | ||
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## Layouts | ||
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The base layout is ANSI QWERTY. | ||
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Key sizes (ASCII keyboards below match this scale): | ||
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1u = 4 chars = | | | ||
1.25u = 5 chars = | | | ||
1.5u = 6 chars = | | | ||
1.75u = 7 chars = | | | ||
2u = 8 chars = | | | ||
2.25u = 9 chars = | | | ||
2.75u = 11 chars = | | | ||
6.25u = 25 chars = | | | ||
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### Layer 0: Base layout | ||
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Specialities: | ||
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* Arrow cluster | ||
* FN1: access to layer 1 | ||
* F2: access to layer 2 | ||
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``` | ||
,----------------------------------------------------------. | ||
|Es||1 ||2 ||3 ||4 ||5 ||6 ||7 ||8 ||9 ||0 ||- ||= || Bksp | | ||
|----------------------------------------------------------+ | ||
|Tab ||Q ||W ||E ||R ||T ||Y ||U ||I ||O ||P ||[ ||] || \ | | ||
|----------------------------------------------------------+ | ||
|Caps ||A ||S ||D ||F ||G ||H ||J ||K ||L ||; ||' || Enter | | ||
|----------------------------------------------------------+ | ||
|Shift ||Z ||X ||C ||V ||B ||N ||M ||, ||. ||/ ||Sf||↑ ||Dl| | ||
|----------------------------------------------------------+ | ||
|Ctl||Win||Alt|| Space ||FN1|| Space ||Al||F2||← ||↓ ||→ | | ||
`----------------------------------------------------------' | ||
``` | ||
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### Layer 1: Utility | ||
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Specialities: | ||
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* F1-F12 keys when holding FN1 | ||
* Movement cluster on the right hand side | ||
* Multimedia cluster on the bottom right | ||
* RGB config on the left hand side | ||
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### Layer 2: Config and setup | ||
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Specialities: | ||
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* Reset key on ESC and backslash location | ||
* Additional "B" key (a learning from my mistakes) | ||
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#include "dz60.h" | ||
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// Make special keycodes more visible | ||
#define ____ KC_TRNS | ||
#define XXXX KC_NO | ||
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// Layer definition | ||
#define L0 0 | ||
#define L1 1 | ||
#define L2 2 | ||
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
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// Base layer - ANSI QWERTY | ||
[L0] = LAYOUT_2_shifts( | ||
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, XXXX, KC_BSPC, | ||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, | ||
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, | ||
KC_LSFT, XXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_DEL, | ||
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(L1), KC_SPC, KC_RALT, MO(L2), KC_LEFT, KC_DOWN, KC_RIGHT), | ||
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// Utility layer - RGB and multimedia control | ||
[L1] = LAYOUT_2_shifts( | ||
____, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ____, ____, | ||
____, RGB_TOG, RGB_MOD, RGB_M_K, RGB_M_R, ____, ____, KC_PSCR, ____, KC_PAUS, ____, ____, ____, ____, | ||
____, RGB_HUI, RGB_HUD, ____, ____, ____, ____, KC_INS, KC_HOME, KC_PGUP, ____, ____, ____, | ||
____, ____, RGB_SAI, RGB_SAD, ____, ____, ____, ____, ____, KC_END, KC_PGDN, ____, KC_MPLY, KC_VOLU, KC_MUTE, | ||
____, RGB_VAI, RGB_VAD, ____, ____, ____, ____, ____, KC_MPRV, KC_VOLD, KC_MNXT), | ||
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// Setup layer - Reset an additional "b" button | ||
[L2] = LAYOUT_2_shifts( | ||
RESET, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, | ||
KC_B, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, RESET, | ||
____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, | ||
____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, | ||
____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____), | ||
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}; | ||
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