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Adds a new preference
editableVehicles
that defaults to true, meaning player vehicles are, by default, true. If toggled off in the addon config menu or using?setPref
, any newly spawned player vehicles should be uneditable.So far, this is completely untested, just opening to show some life. Will need to make sure that when the world is reloaded, previously uneditable vehicles are still uneditable. If they somehow are not, we will need to save a
editable
state toG_Vehicles
for each vehicle so thatonCreate
we can set the edit states of all the vehicles.Things to test:
editableVehicles
is set to false, new vehicles cannot be editededitableVehicles
is set to false, server vehicles are still unaffectededitableVehicles
is set back to true, new vehicles can be editededitableVehicles
is set back to true, old vehicles cannot be editedCloses #95