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feat(content): Add all bandage types to blindfold recipe (#4240)
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* Create bandage material group and add to blindfold recipie

* Update materials.json

* style(autofix.ci): automated formatting

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Co-authored-by: autofix-ci[bot] <114827586+autofix-ci[bot]@users.noreply.github.com>
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mythosmod and autofix-ci[bot] authored Feb 20, 2024
1 parent da596ea commit 111086d
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Showing 2 changed files with 14 additions and 1 deletion.
2 changes: 1 addition & 1 deletion data/json/recipes/armor/head.json
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Expand Up @@ -78,7 +78,7 @@
[ "scarf_fur_long_loose", 1 ],
[ "knit_scarf_loose", 1 ],
[ "long_knit_scarf_loose", 1 ],
[ "bandages", 2 ]
[ "bandages_all", 2, "LIST" ]
]
],
"flags": [ "BLIND_EASY", "NO_RESIZE" ]
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13 changes: 13 additions & 0 deletions data/json/requirements/materials.json
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Expand Up @@ -251,5 +251,18 @@
"type": "requirement",
"//": "Any kind of bones, human or not. Tainted bones are too brittle and won't work for this purpose.",
"components": [ [ [ "bone", 1 ], [ "bone_human", 1 ] ] ]
},
{
"id": "bandages_all",
"type": "requirement",
"//": "Any kind of bandages, improvised or not, where quality does not matter for non-medical use",
"components": [
[
[ "bandages", 1 ],
[ "bandages_makeshift", 1 ],
[ "bandages_makeshift_bleached", 1 ],
[ "bandages_makeshift_boiled", 1 ]
]
]
}
]

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