Fixes rendering monsters you can't see when using 2d vision #1975
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Summary
SUMMARY: [Bugfixes] "No more rendering monsters you can't see"
Purpose of change
Only render seen creatures.
Describe the solution
Remove the bit that says only check visibility when fov_3d is on. I don't know why I added that with the draw lower z levels but I did and it was a mistake.
Describe alternatives you've considered
Getting my brain checked.
Additional context
Whoops.