Magiclysm additions: Goblins, Gear mods and Dragonbone! #3322
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Summary
SUMMARY: Mods "Added Goblins, Dragonbone weapons, and armor mods"
Purpose of change
I promised the next proper update would be additions, and so I shall deliver!
In all seriousness, the sprites for goblins were already in the tileset, along with their camp, and thus it only felt right to add them. (Plus, the DDA version has them). Goblin camps can now serve as a more early-game challenge / area to raid for some basic loot.
The armor mods currently added are Owlbear Fur and Demon Chitin, with Black Dragonhide / scales coming later. Owlbear fur is essentially purely for warmth, whereas Demon Chitin adds a boatload of fire protection and a decent amount of cut and ballistic protection (but no bash). Later, I plan to add proper owlbear fur clothing.
Dragonbone weapons! Not only are they even better than Orichalcum, but they might just be able to be improved using certain other methods later on ;P
Also added a tile for the wizard tower, because previously it defaulted to the generic city building and thus was indistinguishable at a glance from any normal city building.
Describe the solution
Describe alternatives you've considered
No thanks, I wanted these initial additions at least to be primarily my own work.
Testing
Tested throughout to make sure the game doesn't implode. It doesn't (at least not on load)
Additional context
My apologies to the autofix bot in advance, I really should have kept proper track of my changes so that I could lint it myself. I shall endeavor to do better in the future.
Goblin stats based on those found in the DDA version of the mod.