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feat(balance): Steel bowstring, repeating crossbow debuff #4242
feat(balance): Steel bowstring, repeating crossbow debuff #4242
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Made the damage boost 5 instead of 15 and added a reload modifier of 15. Also changed the description to reflect this.
Made the repeating crossbow have a slight damage reduction and range reduction to reflect its greater fire rate, making the standard crossbow still have a utility.
related: #4066 |
also cc @NappingOcean |
The crossbow issue seems to be mostly with repeating crossbows. The bowstring nerf is devastating for those, but it seems to be even more so for other crossbows. |
Honestly, it might be a good idea to just buff other crossbows' damage some instead. The steel bowstring is still useful, an extra 5 damage is nothing to sneeze at, but the main issue is that non-repeating crossbows kind of suck! This game very rarely has you face up against only one enemy at a time, having the ability to just fire multiple crossbow bolts is far and above more useful than extra damage on a single-shot weapon that's nearly impossible to reload mid-battle. |
kind of tangential, but it might make sense to change it from steel bowstring to steel prod (the bow part of crossbow), as the power of (cross)bow is determined not by bowstring but prod |
On the suggestion from Scarf, the steel bowstring is now the steel prod, a steel reinforcement for the prod (or bowlimbs) of a crossbow.
Weird-ass check fail, seems unrelated?
|
@chaosvolt you can rerun failed workflows like this |
Made the damage boost 5 instead of 15 and added a reload modifier of 15. Also changed the description to reflect this.
Purpose of change
The steel crossbow string was too powerful when it was made, allowing for crossbows, especially repeating crossbows, to easily outcompete many guns. The repeating crossbow's buff in the same PR that added the steel bowstring similarly made the default crossbow useless, which was poor for balancing purposes.
Describe the solution
The steel bowstring now only increases damage by 5 and has a reload penalty. The repeating crossbow now does slightly less damage and has significantly less range than a standard crossbow to make it more balanced, though still more than it had before my crossbow rebalance PR.
Describe alternatives you've considered
Testing
Additional context
Checklist