refactor: Remove usage of hp_part from bandaging and disinfection #5647
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Checklist
Required
main
so it won't cause conflict when updatingmain
branch later.Optional
Purpose of change
Slowly creeping towards removable/addable body parts
Describe the solution
Replaces
hp_part
usage from bandaging/disinfectingiuse_actor
and regen. For a given body part, itshp_part
corresponds to itsbodypart::main_part
, buthp_part
is a separate enum.Describe alternatives you've considered
Testing
Additional context
Possibly fixed a bug with inconsistent usage of
bodypart::damage_bandaged
vsCharacter::damage_bandaged
.