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feat(balance): Buffed survivor armors, Plastic Armors #5651
feat(balance): Buffed survivor armors, Plastic Armors #5651
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Made the few survivor armors I missed last time I did this have armor values close to the kevlar vests they use as ingredients. Also decreased football armor and hard plastic chestguards' encumbrance, they were encumbering as hell despite being half-decent earlygame armor.
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I should point out that you're removing submaterials from a lot of survivor items. I feel like this is a bad idea because it does two things in particular:
- Makes the items a lot more bland and same-y in terms of protection stats.
- Makes them more expensive to repair.
This was already done to the standard tiers of survivor suit for example, so this will make the affected items just a bit less distinct from them.
Right, that's reasonable. I can increase the thickness instead, I suppose. |
Armor stats can be overwritten directly if that's more appropriate. |
Either could work, ye |
How does it change the actual armor values? |
the survivor duster niche exists entirely as a lightly encumbering armor that grants wet protection that won't get torn up by everything you see, in comparison to the rain coat and unfolded poncho |
Restored prior materials to survivor gear, increased thickness to compensate. Added some additional ingredients for the scavenger cowl and scavenger gear to make them a bit less annoying to craft, and changed their materials from kevlar/cotton to kevlar/plastic to further differentiate it from the survivor gear.
It should be as protective as the kevlar vest used to craft it at a bare minimum or you're in a situation where reality has broken down. |
I mean, it depends. If you're spreading the kevlar vest out over a larger garment, then that means a lower layer count for any given area. Otherwise we'd have to set it so either only the torso gets max protection, or you have to use more than one, or use more than one vest to line all parts of the item with the same thickness of kevlar. |
If the duster was supposed to be armor it wouldn't have only 85% coverage. EDIT: maybe making it easier to craft would be better |
Maybe reflavoring the survivor duster into a lightly kevlar lined duster? That could work. Instead of taking a full kevlar vest, just take a few pieces of kevlar. |
Reduced thickness of survivor duster and trenchcoat, also reduced amount of kevlar needed to craft it.
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Will make light survivor body armor consistent with survivor cargo pants.
Co-authored-by: Chaosvolt <chaosvolt@users.noreply.github.com>
General thoughts:
Other than those stray thoughts the buffs are okay I guess. All the survivor clothing still stays below light survivor suits protection-wise which is where they should be. Scav gear beats it but again scavenger gear doesn't really fit in anywhere so doesn't matter. |
TBH we might be better off just obsoleting the light survivor cargo pants. |
Made the few survivor armors I missed last time I did this have armor values close to the kevlar vests they use as ingredients. Also decreased football armor and hard plastic chestguards' encumbrance, they were encumbering as hell despite being half-decent earlygame armor.
Checklist
Required
main
so it won't cause conflict when updatingmain
branch later.Optional
Purpose of change
There were multiple survivor armor pieces that had much worse protection than the kevlar vest they used as a crafting ingredient, and football armor and hard chestguards were way too encumbering for how mediocre they are as armor.
Describe the solution
The survivor duster, survivor trenchcoat, scavenger armor, and corresponding gear pieces (boots, gloves, hoods, etc) have had their thickness increased in order to boost their armor values. Scavenger gear has had its recipe and description changed to be less dependent on pre-cataclysm equipment, since that's kind of an odd concept to begin with at such high tailoring levels.
The football armor and hard chestguard items have had their encumbrance lowered. They are early to midgame armor pieces, they do not need to have 20-35 encumbrance.
Describe alternatives you've considered
Testing
Additional context