feat(balance): Update Dodge modifier calculations, books train you more #5666
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Checklist
Required
main
so it won't cause conflict when updatingmain
branch later.Purpose of change
Base dodge is incredibly high without training, with training you become impossible to hit. We don't want to stop dodge builds from existing, but the earlygame math without mutations is too stacked from dex
Describe the solution
Every 2 points in dex would raise dodge modifier by 1. This sets it to every 4 points. This means at 8 dexterity you will have 2 modifier without training instead of 4, and at level 10 you wall have 12 modifier. At level 10 you ensure melee 7 enemies only can hit at a 16% chance. This is also before we calculate mutations or CBMs. At level 16 Dexterity it's back to 4 modifier and 14 at level 10.
In an effort to make it easier to train dodge the books now go to 2, 3, and 5. Dodge only trains on success, this is basically mandatory until someone sets it to train on failure.
Describe alternatives you've considered
N/A
Testing
I've done a fair bit of math on it, but you can too. Matching enemy melee skill is a 50% dodge chance. With the dodge 2 magazine you can gain 4 modifier and most enemies are between 3 and 5 earlygame.
The dodge tests will probably break. They have to be ran.
Additional context
Someone is going to be mad with me, but I think the dodge books is quality of life enough to make up for this.