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Treat
self
as if it's dynamically scoped when typechecking nested f…
…unctions Necessary to allow supertrait methods to be called in default functions. As per rust-lang#3563
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// Copyright 2012 The Rust Project Developers. See the COPYRIGHT | ||
// file at the top-level directory of this distribution and at | ||
// http://rust-lang.org/COPYRIGHT. | ||
// | ||
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or | ||
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license | ||
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your | ||
// option. This file may not be copied, modified, or distributed | ||
// except according to those terms. | ||
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#[allow(default_methods)] | ||
trait Canvas { | ||
fn add_point(point: &int); | ||
fn add_points(shapes: &[int]) { | ||
for shapes.each |pt| { | ||
self.add_point(pt) | ||
} | ||
} | ||
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} | ||
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fn main() {} |
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// Copyright 2012 The Rust Project Developers. See the COPYRIGHT | ||
// file at the top-level directory of this distribution and at | ||
// http://rust-lang.org/COPYRIGHT. | ||
// | ||
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or | ||
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license | ||
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your | ||
// option. This file may not be copied, modified, or distributed | ||
// except according to those terms. | ||
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// ASCII art shape renderer. | ||
// Demonstrates traits, impls, operator overloading, non-copyable struct, unit testing. | ||
// To run execute: rustc --test shapes.rs && ./shapes | ||
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// Rust's core library is tightly bound to the language itself so it is automatically linked in. | ||
// However the std library is designed to be optional (for code that must run on constrained | ||
// environments like embedded devices or special environments like kernel code) so it must | ||
// be explicitly linked in. | ||
extern mod std; | ||
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// Extern mod controls linkage. Use controls the visibility of names to modules that are | ||
// already linked in. Using WriterUtil allows us to use the write_line method. | ||
use io::WriterUtil; | ||
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// Represents a position on a canvas. | ||
struct Point | ||
{ | ||
x: int, | ||
y: int, | ||
} | ||
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// Represents an offset on a canvas. (This has the same structure as a Point. | ||
// but different semantics). | ||
struct Size | ||
{ | ||
width: int, | ||
height: int, | ||
} | ||
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struct Rect | ||
{ | ||
top_left: Point, | ||
size: Size, | ||
} | ||
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// TODO: operators | ||
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// Contains the information needed to do shape rendering via ASCII art. | ||
struct AsciiArt | ||
{ | ||
width: uint, | ||
height: uint, | ||
priv fill: char, | ||
priv lines: ~[~[mut char]], | ||
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// This struct can be quite large so we'll disable copying: developers need | ||
// to either pass these structs around via borrowed pointers or move them. | ||
drop {} | ||
} | ||
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// It's common to define a constructor sort of function to create struct instances. | ||
// If there is a canonical constructor it is typically named the same as the type. | ||
// Other constructor sort of functions are typically named from_foo, from_bar, etc. | ||
fn AsciiArt(width: uint, height: uint, fill: char) -> AsciiArt | ||
{ | ||
// Use an anonymous function to build a vector of vectors containing | ||
// blank characters for each position in our canvas. | ||
let lines = do vec::build_sized(height) | ||
|push| | ||
{ | ||
for height.times | ||
{ | ||
let mut line = ~[]; | ||
vec::grow_set(&mut line, width-1, &'.', '.'); | ||
push(vec::to_mut(line)); | ||
} | ||
}; | ||
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// Rust code often returns values by omitting the trailing semi-colon | ||
// instead of using an explicit return statement. | ||
AsciiArt {width: width, height: height, fill: fill, lines: lines} | ||
} | ||
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// Methods particular to the AsciiArt struct. | ||
impl AsciiArt | ||
{ | ||
fn add_pt(x: int, y: int) | ||
{ | ||
if x >= 0 && x < self.width as int | ||
{ | ||
if y >= 0 && y < self.height as int | ||
{ | ||
// Note that numeric types don't implicitly convert to each other. | ||
let v = y as uint; | ||
let h = x as uint; | ||
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// Vector subscripting will normally copy the element, but &v[i] | ||
// will return a reference which is what we need because the | ||
// element is: | ||
// 1) potentially large | ||
// 2) needs to be modified | ||
let row = &self.lines[v]; | ||
row[h] = self.fill; | ||
} | ||
} | ||
} | ||
} | ||
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// Allows AsciiArt to be converted to a string using the libcore ToStr trait. | ||
// Note that the %s fmt! specifier will not call this automatically. | ||
impl AsciiArt : ToStr | ||
{ | ||
pure fn to_str() -> ~str | ||
{ | ||
// Convert each line into a string. | ||
let lines = do self.lines.map |line| {str::from_chars(*line)}; | ||
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// Concatenate the lines together using a new-line. | ||
str::connect(lines, "\n") | ||
} | ||
} | ||
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// This is similar to an interface in other languages: it defines a protocol which | ||
// developers can implement for arbitrary concrete types. | ||
#[allow(default_methods)] | ||
trait Canvas | ||
{ | ||
fn add_point(shape: Point); | ||
fn add_rect(shape: Rect); | ||
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// Unlike interfaces traits support default implementations. | ||
// Got an ICE as soon as I added this method. | ||
fn add_points(shapes: &[Point]) | ||
{ | ||
for shapes.each |pt| {self.add_point(*pt)}; | ||
} | ||
} | ||
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// Here we provide an implementation of the Canvas methods for AsciiArt. | ||
// Other implementations could also be provided (e.g. for PDF or Apple's Quartz) | ||
// and code can use them polymorphically via the Canvas trait. | ||
impl AsciiArt : Canvas | ||
{ | ||
fn add_point(shape: Point) | ||
{ | ||
self.add_pt(shape.x, shape.y); | ||
} | ||
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fn add_rect(shape: Rect) | ||
{ | ||
// Add the top and bottom lines. | ||
for int::range(shape.top_left.x, shape.top_left.x + shape.size.width) | ||
|x| | ||
{ | ||
self.add_pt(x, shape.top_left.y); | ||
self.add_pt(x, shape.top_left.y + shape.size.height - 1); | ||
} | ||
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// Add the left and right lines. | ||
for int::range(shape.top_left.y, shape.top_left.y + shape.size.height) | ||
|y| | ||
{ | ||
self.add_pt(shape.top_left.x, y); | ||
self.add_pt(shape.top_left.x + shape.size.width - 1, y); | ||
} | ||
} | ||
} | ||
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// Rust's unit testing framework is currently a bit under-developed so we'll use | ||
// this little helper. | ||
pub fn check_strs(actual: &str, expected: &str) -> bool | ||
{ | ||
if actual != expected | ||
{ | ||
io::stderr().write_line(fmt!("Found:\n%s\nbut expected\n%s", actual, expected)); | ||
return false; | ||
} | ||
return true; | ||
} | ||
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fn test_ascii_art_ctor() | ||
{ | ||
let art = AsciiArt(3, 3, '*'); | ||
assert check_strs(art.to_str(), "...\n...\n..."); | ||
} | ||
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fn test_add_pt() | ||
{ | ||
let art = AsciiArt(3, 3, '*'); | ||
art.add_pt(0, 0); | ||
art.add_pt(0, -10); | ||
art.add_pt(1, 2); | ||
assert check_strs(art.to_str(), "*..\n...\n.*."); | ||
} | ||
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fn test_shapes() | ||
{ | ||
let art = AsciiArt(4, 4, '*'); | ||
art.add_rect(Rect {top_left: Point {x: 0, y: 0}, size: Size {width: 4, height: 4}}); | ||
art.add_point(Point {x: 2, y: 2}); | ||
assert check_strs(art.to_str(), "****\n*..*\n*.**\n****"); | ||
} | ||
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fn main() { | ||
test_ascii_art_ctor(); | ||
test_add_pt(); | ||
test_shapes(); | ||
} | ||
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