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Currently, when an Animate talks to an Animate, the receiving Animate's "topic" is set (and the next time they take a turn, they respond to that topic.)
When there are only two characters, this is not a huge problem.
But if there are three characters, and two characters talk to the third, the third will only remember (and respond to) the last one who talked to them.
Otoh, remembering and responding to everything every other character said to you isn't realistic either and could, I imagine, easily balloon out of control. The "best" solution would be to prioritize it somehow, based on what's most attention-holding to that character. (and I think we can assume that being held at gunpoint is fairly highly attention-grabbing, yes.)
The text was updated successfully, but these errors were encountered:
Currently, when an Animate talks to an Animate, the receiving Animate's
"topic" is set (and the next time they take a turn, they respond to that
topic.)
When there are only two characters, this is not a huge problem.
But if there are three characters, and two characters talk to the third,
the third will only remember (and respond to) the last one who talked to
them.
Otoh, remembering and responding to everything every other character said
to you isn't realistic either and could, I imagine, easily balloon out of
control. The "best" solution would be to prioritize it somehow, based on
what's most attention-holding to that character. (and I think we can assume
that being held at gunpoint is fairly highly attention-grabbing, yes.)
—
Reply to this email directly or view it on GitHubhttps://github.com//issues/11
.
I think it's closer to a priority queue than a plain old queue, but I think it is actually an "or something". If five people talk to you all at once, you'll respond to one, and maybe you'll remember what one or two others said, but most likely you'll just remember that they said something, and after finishing the first conversation, you'll be like, "What was it you wanted to say, back when five people were talking to me at once?"
All I meant to raise in this issue is that the current mechanism is pretty unrealistic, so, what would be a good way to make it slightly less unrealistic?
Currently, when an Animate talks to an Animate, the receiving Animate's "topic" is set (and the next time they take a turn, they respond to that topic.)
When there are only two characters, this is not a huge problem.
But if there are three characters, and two characters talk to the third, the third will only remember (and respond to) the last one who talked to them.
Otoh, remembering and responding to everything every other character said to you isn't realistic either and could, I imagine, easily balloon out of control. The "best" solution would be to prioritize it somehow, based on what's most attention-holding to that character. (and I think we can assume that being held at gunpoint is fairly highly attention-grabbing, yes.)
The text was updated successfully, but these errors were encountered: