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@@ -10,3 +10,5 @@ node_modules | |
docs/*.import | ||
docs/**/.import | ||
.godot/ | ||
docs.old | ||
docs/public/ |
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@@ -65,5 +65,3 @@ func _on_button_completed(index: int) -> void: | |
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anima.play() | ||
_check_sprites[index - 1].play() | ||
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[submodule "themes/lotusdocs"] | ||
path = themes/lotusdocs | ||
url = https://github.com/colinwilson/lotusdocs |
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+++ | ||
title = '{{ replace .File.ContentBaseName "-" " " | title }}' | ||
date = {{ .Date }} | ||
draft = true | ||
+++ |
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{ | ||
"compilerOptions": { | ||
"baseUrl": ".", | ||
"paths": { | ||
"*": [ | ||
"../../../../Library/Caches/hugo_cache/modules/filecache/modules/pkg/mod/github.com/gohugoio/hugo-mod-jslibs-dist/popperjs/v2@v2.21100.20000/package/dist/cjs/*", | ||
"../../../../Library/Caches/hugo_cache/modules/filecache/modules/pkg/mod/github.com/twbs/bootstrap@v5.3.2+incompatible/js/*" | ||
] | ||
} | ||
} | ||
} |
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--- | ||
weight: 200 | ||
title: "Anima Addon" | ||
description: "Anima addon structure and usage" | ||
icon: "folder" | ||
draft: false | ||
--- | ||
|
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--- | ||
weight: 200 | ||
title: "Anima.Node" | ||
description: "Anima.Node class reference" | ||
draft: false | ||
--- | ||
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This class is used to animate a single node. | ||
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## Syntax | ||
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```gdscript | ||
Anima.Node(node: Node, delay = null) -> AnimaDeclaration | ||
``` | ||
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| param | type | Description | | ||
|---|---|---| | ||
| node | Node | The node to animate | | ||
|delay | float | The delay before starting the animation | | ||
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## Example | ||
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```gdscript | ||
( | ||
Anima.Node($Label) | ||
.anima_fade_in() | ||
.play_with_delay(0.5) | ||
) | ||
``` | ||
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{{% anima-declaration class="Node" init="self" %}} |
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--- | ||
weight: 250 | ||
title: "Anima.Nodes" | ||
description: "Anima.Nodes class reference" | ||
draft: false | ||
--- | ||
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The `Anima.MultiNode` class allows you to animate multiple independent nodes simultaneously. This provides a flexible way to create custom animation groups beyond the built-in `Anima.Group` and `Anima.Grid` classes. | ||
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**Key Distinction:** | ||
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Unlike `Anima.Group` and `Anima.Grid`, which target the children of a node, `Anima.MultiNode` directly animates the specified nodes themselves. This enables you to define your own "group" of nodes for animation, regardless of their hierarchical relationship. | ||
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## Syntax | ||
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```gdscript | ||
Anima.Nodes(node: Array[Node], items_delay: int = 0) -> AnimaDeclaration | ||
``` | ||
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| param | type | Description | | ||
|---|---|---| | ||
| node | Nodes | An array of nodes to animate | | ||
|delay | float | The incremental delay to apply for each node in the group | | ||
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## Example | ||
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```gdscript | ||
( | ||
Anima.Nodes([self, $Label, $Sprite], 0.1) | ||
.anima_fade_in() | ||
.play() | ||
) | ||
``` | ||
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{{% anima-declaration class="Nodes" init="[self, $Label, $Sprite]" %}} |
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--- | ||
weight: 550 | ||
title: "AnimaTween" | ||
description: "Anima.Nodes class reference" | ||
draft: false | ||
--- | ||
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This is the class that handles the tweening of the nodes. | ||
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[anima_tween.gd](https://github.com/ceceppa/anima/blob/main/addons/anima/core/anima_tween.gd) |
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