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This is a Minecraft Forge mod and sets the default state of a (soul) campfire to unlit.
Placing a lit campfire is a hot task. Do something good for your hands and install this mod, because then you won't burn your hands when you place a campfire.
The Fabric / Quilt version needs the following mods:
- Fabric API (Github, Curseforge, Modrinth)
- Cloth Config API (Github, Curseforge, Modrinth)
This mod is compatible with The One Probe and shows the lit time and the infinity status in the block info. (since 1.6.2.0)
This mod is compatible with Jade and shows the lit time and the infinity status in the block info. (since 1.7.1.0)
Lithium is optimizing campfires in such a way that it does not tick, when no item is on the campfire. Since 1.20.4-2.3.0.1 and 1.20.6-2.5.0.1 there is nothing to do and the mods are compatible. In earlier versions you need to disable the config option for this optimization. You only need to add the following line into the lithium.properties
config file:
mixin.world.block_entity_ticking.sleeping.campfire=false
https://github.com/CaffeineMC/lithium-fabric/wiki/Configuration-File
Canary (Lithium fork) is optimizing campfires in such a way that it does not tick, when no item is on the campfire. Since 1.20.1-1.9.1.1, 1.20.4-2.3.1.1, 1.20.6-2.5.1.1 and 1.21-3.1.1.2 there is nothing to do and the mods are compatible. In earlier versions you need to disable the config option for this optimization. You only need to add the following line into the canary.properties
config file:
mixin.world.block_entity_ticking.sleeping.campfire=false
There is also a resource pack called Unlit Campfire Icons where the fire of the campfire icons is removed.
Campfires and Soul Campfires are lit for 2000 ticks (individually configurable) and then extinguish by themselves. (can be deactivated)
since 1.20.1-1.9.1.0, 1.20.4-2.3.1.0, 1.20.6-2.5.1.0, 1.21-3.1.1.0
The light level of a (soul) campfire decreases when the remaining time (ticks) is lower than this configured value. (does not affect infinite campfires) (default 600) (0 deactivates this behaviour)
Campfires extinguish when rain falls on it (time configurable). Soul campfires can also be configured to extinguish during rain. (default disabled)
While a campfire is lit during rain, it has twice as many particles (factor configurable). Soul campfires as well.
Contained items are dropped off campfires and soul campfires when they extinguish by themselves or by rain. (configurable)
Campfires and soul campfires can be configured to be destroyed after they extinguish by themselves. (individually configurable) (default disabled)
By adding combustible/burnable items (like logs, sticks, coal, ...) to a lit (soul) campfire, the lit time can be extended. (default enabled)
since 1.20.1-1.9.1.0, 1.20.4-2.3.1.0, 1.20.6-2.5.1.0, 1.21-3.1.1.0
The time (ticks) a (soul) campfire can be filled up additionally until adding burnables is not possible. (is added to the configured lit time) (adding burnables must be active) (default 2000)
It is possible to configure the campfires to be affected of the sleep time. When the option is active (default: disabled) The slept game ticks are added to the the lit time of a lit (soul) campfire.
A lit (soul) campfire can burn infinitely when you use Magma Cream on it. (item tag: "unlitcampfire:makes_campfire_infinite")
Generated (soul) campfires burn infinitely by default (configurable).