Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

fix(pruner/light): Fix light availability window provided #3370

Merged
merged 5 commits into from
May 7, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
14 changes: 14 additions & 0 deletions pruner/full/window_test.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,14 @@
package full

import (
"testing"
"time"

"github.com/stretchr/testify/assert"
)

// TestFullWindowConst exists to ensure that any changes to the sampling window
// are deliberate.
func TestFullWindowConst(t *testing.T) {
assert.Equal(t, time.Duration(Window), (30*24*time.Hour)+time.Hour)
}
4 changes: 3 additions & 1 deletion pruner/light/window.go
Original file line number Diff line number Diff line change
@@ -1,9 +1,11 @@
package light

import (
"time"

"github.com/celestiaorg/celestia-node/pruner"
)

// Window is the availability window for light nodes in the Celestia
// network (30 days).
const Window = pruner.AvailabilityWindow(30 * 24 * 60 * 60)
const Window = pruner.AvailabilityWindow(30 * 24 * time.Hour)
MSevey marked this conversation as resolved.
Show resolved Hide resolved
14 changes: 14 additions & 0 deletions pruner/light/window_test.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,14 @@
package light

import (
"testing"
"time"

"github.com/stretchr/testify/assert"
)

// TestLightWindowConst exists to ensure that any changes to the sampling window
// are deliberate.
func TestLightWindowConst(t *testing.T) {
assert.Equal(t, time.Duration(Window), 30*24*time.Hour)
}
Loading