Turla - Check Implant Registered Requirement #151
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
This PR is associated with mitre/emu#38.
These changes ensure that an ability will only be run if the implant tasked in that ability is actively beaconing in. This change has been made to both the Snake & Carbon scenarios.
Type of change
How Has This Been Tested?
Tested on the Alpha Range.
Ran through both scenarios to ensure that abilities were run when their requirement was filled (i.e. the implant they were going to task was actively beaconing in).
Also, spot checked by killing implants to stop them from beaconing in, and then attempting to run abilities that required those implants. Observed that Caldera skipped those abilities because their requirement wasn't filled.
Checklist: