CHARK Studio
Video games, simulations and tools that we use throughout our projects
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- scriptable-scenes Public
Simple scene loading and management system for Unity Engine, implemented via scriptable objects
chark/scriptable-scenes’s past year of commit activity - game-management Public
Essential and minimalistic game management tools: messaging, service locator, data-storage and more
chark/game-management’s past year of commit activity - blender-skunk Public
Blender addon which includes a collection of tools for processing models for CHARK games
chark/blender-skunk’s past year of commit activity - scriptable-events Public
Simple and extensible event system for Unity Engine, implemented via scriptable objects
chark/scriptable-events’s past year of commit activity - unity-scriptable-objects Public archive
Game events and shared data realized using scriptable objects
chark/unity-scriptable-objects’s past year of commit activity - undead-ninja-cop Public archive
2D platformer game engine prototype, using a custom ECS architecture
chark/undead-ninja-cop’s past year of commit activity