A Loss For Words is a text-adventure inspired narrative puzzle game, with a twist. Start your journey as the unknown scholar, running for your life from unseen forces. As you enter the temple, your mind wanders, and you begin inexplicably losing time.
To download the page, you can either:
If there are any stability updates to the game, the most recent version will be downloadable from this repo's release page. You can download the zip for your platform from there.
This version was uploaded at the end of the jam, but if there are any stability
updates you'll find them uploaded only on the Github page. You can download the
version from the jam site,
specifically with the link under the Executable
section, or use this
link
You can check out the project on the GGJ site here.The game was created in the Godot engine. Assets were mostly created in AssetForge. LMMS was used for music, Audacity for sound effects. If you're interested, you can check out the design notes and other documentation for the game here.
If you're looking to run the game in the Godot engine, you'll have to download Godot 3.2.4. We used release candidate 1, but you can probably use any version that is the most up to date in that release. Bless this RC coming out a few days ago though - the number of lights we needed wasn't added until this version. Here is the download for that candidate.
- Christopher Blackman
- Connor Hillen
- Forest Anderson
- Matt Diener
- Robert Collier
- Jason Huang
- Moriah Ellis