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Currently the worlds are a bit chaotic because the values need to be tweaked.
Play with values to obtain a nice terrain for every biome (maybe generate a world with only one biome to see this).
1a) We need more "real" mountains and caves on the world surface.
Sand must be only near water or in deserts. Sandstone or stone should be under it.
Lower rivers presence and height (they creates cracks in the surface that seems caused by an earthquake).
Snow is flowing in the air sometimes (also caused by rivers code that changes blocks into air).
Expand/adjust flora generation: grass, flowers, need more types/shapes of trees, sugar, add mushrooms in the underground caves.
Check caves quantity, shape.. play with them, add lava underground.
Generate resources: the entry point already exists in the code, we need a formula based on height/layers to put various ores.
They are not as high / wide, however still need some more tweaking as there are too many.
If worldseed is empty, generate seed based on current time (this will need storing somewhere inside worlds)
Part of #80
Currently the worlds are a bit chaotic because the values need to be tweaked.
1a) We need more "real" mountains and caves on the world surface.
Base code is taken from: https://github.com/begla/Blockmania/, remember to maintain the license in files.
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