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v1.0.1

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@chrislo27 chrislo27 released this 29 Aug 20:51
· 1742 commits to master since this release
v1.0.1
79503e7

Version 1.0.1

If you like this open-source game, consider giving the project a Star (top-right corner) to show your appreciation, or donating to help move development forward! https://donate-to-polyrhythmmania.rhre.dev

Installation/Update Instructions: See this part of the README for details.

A note on the default Java Runtime Environment (JRE) with the win64 version:

  • Default win64 Java Runtime Environment (JRE) is now version AdoptOpenJDK-11.0.11+9 up from AdoptOpenJDK 1.8.0_292-b10
    • This is part of resolving issue #4: Charset issues with mixer names
    • The bare minimum JRE version is still 1.8 but 11 is recommended

Java 11: Starting with future version v1.1 and later, the minimum Java language version will be 11. If you are using the win64 version, you will already be using Java 11, and do not have to worry about this change. If you are using the platform agnostic version, please make sure your java executable is version 11 or newer (run java --version or java -version to verify).

Changelog

  • Added help tooltip on Starting BPM text when the Tempo Change tool is not active
  • Added portable mode (#11)
  • Audio mixer setting has been moved to an Advanced Audio settings menu
  • Audio settings mixer text now uses Rodin font for improved compatibility (#4)
  • Added Language setting menu in preparation for localization
    • English is currently still the only available language — for now!
  • Renamed Calibration settings (in Input settings) to Music Calibration
  • Fixed #8: Texture pack doesn’t get reset when starting over a level
  • Fixed possible music stutter at very start
  • Fixed wrong Discord rich presence status string when playing Polyrhythm: Dunk
  • Fixed non-music audio still playing after a start over
  • Fixed #12: Rods sometimes not making a landing sound

Changelog for hotfix v1.0.1_20210830a

  • Fixed crash related to Discord rich presence (#20)