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v1.0.2

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@chrislo27 chrislo27 released this 07 Sep 17:18
· 1688 commits to master since this release
v1.0.2
153d845

Version 1.0.2

If you like this open-source game, consider giving the project a Star (top-right corner) to show your appreciation, or donating to help move development forward! https://donate-to-polyrhythmmania.rhre.dev

Installation/Update Instructions: See this part of the README file for details.

Many thanks to those who helped test pre-release versions of this patch update. Check out the Credits from the main menu!

Java 11: Starting with future version v1.1 and later, the minimum Java language version will be 11. If you are using the win64 version, you will already be using Java 11, and do not have to worry about this change. If you are using the platform agnostic version, please make sure your java executable is version 11 or newer (run java --version or java -version to verify).

Changelog

  • Added audio offset settings and calibration
    • Only use these settings if you have severe audio problems.
    • Settings > Audio > Audio Calibration to adjust the audio offset of certain sounds/music
    • You can also disable player input sounds if your desync is too great
  • Added video setting to enable/disable main menu tile flip animations
  • Improved visuals for endless mode game over text
  • Improved audio engine buffering and latency
  • Fixed choppy/stuttery main menu music (#22)
  • Fixed a regression from v1.0.1: Rods playing landing sound when offscreen
  • Fixed a rare issue where the playback speed would not be reset when starting over an Endless Mode run
  • Fixed enabling Daredevil Mode setting in Endless Mode not disabling the disable life regen setting
    • Daredevil Mode doesn’t let you regen any lives anyway since it’s one life max to begin with. The tooltip for this setting has been updated to note that
  • Fixed entering editor mode not resetting main menu background
  • Fixed playing an endless mode/side mode using incorrect elapsed time for Discord rich presence
  • Fixed music being audible before beat 0