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Feature: Allows the user to specify the tile allocation style for a background.
By default both options are checked and is the same behaviour as GBS 4 which reserve tiles for its default ui and allocate BG tiles upwards in the shared tileset VRAM to prioritise sprite tile overflowing in it.
Unchecking both options "Prioritize Sprite Allocation" and "Reserve UI Tiles" will have the same behaviour as GBS 3.
What is the current behavior? (You can also link to an open issue here)
Current behavior forces a certain tile allocation, making it hard to have control over the tileset VRAM
What is the new behavior (if this is a feature change)?
2 checkboxes are added under the background selection in a scene allowing to change tile allocation behavior.
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)
No breaking changes should occur as the tile allocation will be the same as GBS 4 was by default.
Other information:
Some screenshots