This project aims to be the complete network protocol specification for the game Artemis Spaceship Bridge Simulator. This is a completely unofficial work, made by fans of the game, spending countless hours reverse engineering the network protocol.
The protocol is specified in the [Simple Type Format]
(https://github.com/chrivers/transwarp) (.stf
) format. The format is
quite easy for humans to read, but is a machine-parsable format!
Having a machine-readable protocol specification, makes it possible to generate protocol parsers (for multiple programming langauges), analysis tools, and reference documentation, from the same data source. This prevents the various protocol-related works from drifting out of spec, leading to incompatabilities and hard-to-find bugs.
Currently, the .stf
files are organized as follows:
client.stf ClientPacket specification
enums.stf Enums and bitflags
objects.stf Game object (with bitmask lengths)
parser.stf Client/server parser tree
server.stf ServerPacket specification
structs.stf Structs used by Client/ServerPacket
To use this specification as more than a textual reference, you need a
.stf
compiler. Right now, the only existing compiler is
[Transwarp] (https://github.com/chrivers/transwarp): https://github.com/chrivers/transwarp.
Using Transwarp, you can generate HTML documentation, ascii reference tables, programming language headers, or anything you might need. All you need, is to make a template file, that uses this data structure
The protocol specification in this repository, is based of the
collaborative work of the
protocol-docs
project, spearheaded by Robert
J. Walker. The conversion into .stf
format was done by Christian Iversen.
In the Star Trek universe, Isolinear Chips are advanced data storage devices, that contain large amounts of data.